I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
It's not fully symmetrical, but in classic Command and Conquer, there is still an evenness between the two factions. The GDI's units are generally weaker, but they're also cheaper and faster to build.
Tempest Rising, a real-time strategy game that's being called a "spiritual successor" and an homage to Command & Conquer, is now available to everyone. It was supposed to be released on April 24, but ...