Thank you for completing the survey! Realistic cloth movement can bring a great amount of visual immersion into a game. Using PhysX* Clothing*is one way to do this without the need of hand animating.
Soft-body physics refers to the handling of deformable objects -- Unreal Engine 3's famous meat cube , the billowing cloth in Assassin's Creed, and in this case, a pickup truck being mushed into walls ...
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