If a game's going to last, it should let players fiddle with everything. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Brian Hicks, former DayZ ...
In a new video on his YouTube channel, Obsidian studio design director Josh Sawyer dug into how he thinks about difficulty ...
I am convinced that I can get better at playing Ball X Pit, but whether I win or lose often seems to have little connection to my actual moment-to-moment skill. Sure, I can be smarter about my upgrade ...
is editor-in-chief of The Verge, host of the Decoder podcast, and co-host of The Vergecast. We’re back to start the year off with a very special live interview with Razer CEO Min-Liang Tan, which we ...