Until 2016 or so, VR was largely seen as a relic of the totally radical Cyberpunk craze of the 1990s. In 2025, VR still hasn't been widely adopted by the mainstream gaming audience, but it's ...
VR was always a big bet, they had to grow a large user base early on that gave them a chance to compete with Apple and Google once those started to transition billions of users to XR. So the primary ...
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